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OpenGL(R) Distilled
by: Paul Martz
Publisher: Addison-Wesley Pub Co
304 Pages - Pub Date: 26-Feb-2006
ISBN: 0321336798
OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation.
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OpenGL(R) Shading Language (2nd Edition)
by: Randi J. Rost
Publisher: Addison-Wesley Pub Co
800 Pages - Pub Date: 26-Jan-2006
ISBN: 0321334892
OpenGL® Shading Language, Second Edition, extensively updated for OpenGL 2.0, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.
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Visual Computing : Geometry, Graphics, And Vision
by: Frank Nielsen
Publisher: Charles River Media
544 Pages - Pub Date: 02-Aug-2005
ISBN: 1584504277
The central goal of the book is to provide a global and unified view of the rich interdisciplinary visual computing field. The book is written for undergraduate students and game development and graphics professionals. Lecturers in computer graphics and vision will also find it complementary and valuable. The book aims at broadening and fostering readers? knowledge of essential 3D techniques by providing a sizeable overall picture and describing essential concepts. Throughout the book, appropriate real world applications are covered to illustrate uses and generate interest in adjacent fields. The book also provides concise C++ code for common tasks that will be of interest to a broad audience of practitioners.
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OpenGL(R) Programming Guide : The Official Guide to Learning OpenGL(R), Version 2 (5th Edition)
by: OpenGL Architecture Review Board, Dave Shreiner, M
Publisher: Addison-Wesley Pub Co
896 Pages - Pub Date: 01-Aug-2005
ISBN: 0321335732
The OpenGL Programming Guide, now in its third edition, is the definitive volume for programmers using this evolving graphics interface standard. Written by members of the OpenGL Architecture Review Board, this book offers understandable tutorials and lessons on getting up to speed and getting the most out of the latest version of OpenGL, version 1.2.
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Computer Graphics with OpenGL
by: Donald Hearn, M. Pauline Baker
Publisher: Prentice Hall
880 Pages - Pub Date: 12-Aug-2003
ISBN: 0130153907
Reflecting the rapid expansion of the use of computer graphics and of C++ as a programming language of choice for implementation, this book converts all programming code into the C++ language. This new edition is a complete revision, bringing the text up to date with current advances in computer graphics technology and applications. Assuming readers have no prior familiarity with computer graphics, the authorsboth authorities in their fieldpresent basic principles for design, use, and understanding of computer graphics systems using their well-known, and accessible writing style. It includes an exploration of GL, PHIGS, PHIGS+, GKS and other graphics libraries and covers topics such as distributed ray tracing, radiosity, physically based modeling, particle systems, and visualization techniques. For professionals in any area of computer graphics: CAD, Animation, Software Design, etc.
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OpenGL Game Programming
by: Dave Astle, Kevin Hawkins, Andre LaMothe
Publisher: Premier Press, Inc
808 Pages - Pub Date: 01-May-2002
ISBN: 0761533303
OpenGL is an application programming interface (API) that exposes hardware features needed to create computer graphics. Unlike Microsoft's Direct3D, which only works on Windows, OpenGL works across all platforms. OpenGL Game Programming is a complete guide to game development using the OpenGL graphics API. Myriad examples are included to demonstrate various concepts such as coloring, texture mapping, blending, lighting, coordinate transforms, 3D modeling, collision detection, and several other key concepts involved in game development.
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OpenGL(R) Reference Manual: The Official Reference Document to OpenGL
by: Opengl Architecture Review Board
Publisher: Addison-Wesley Pub Co
490 Pages - Pub Date: 17-Jan-1997
ISBN: 0201461404
The OpenGL Programming Guide, now in its third edition, is the definitive volume for programmers using this evolving graphics interface standard. Written by members of the OpenGL Architecture Review Board, this book offers understandable tutorials and lessons on getting up to speed and getting the most out of the latest version of OpenGL, version 1.2.
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