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Edgeloop Character Modeling For 3D Professionals Only
by: Kelly L. Murdock, Eric Allen
Publisher: Wiley
368 Pages - Pub Date: 12-Sep-2006
ISBN: 047003629X
Edgeloop modeling is a revolutionary feature added to the latest releases of 3ds Max, Maya, LightWave, and SoftImage that allows animators to create lifelike characters that move realistically without gaps, wrinkles, or deformities
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Animating Facial Features & Expressions
by: David Kalwick
Publisher: Charles River Media
416 Pages - Pub Date: 28-Apr-2006
ISBN: 1584504749
This comletely updated edition of the classic Animating Facial Features & Expressions bring this resource up to date with today's tools and techniques. Written to teach 3D artists, designers, and animators how to add realism to their character's expressions, this is a one-of-a-kind reference you'll want to add to your collection.
In this edition there are also two new chapters that teach you how to use 3ds Max and Maya for animating facial expressions. All of these techniques can also be applied to your own aliens, animals, creatures, and other animated creations. If you want your characters to have truly realistic facial expressions, you?ll learn everything you need to know in this indispensable resource.
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Animation: The Mechanics of Motion
by: Chris Webster
Publisher: Focal Press
256 Pages - Pub Date: 18-Aug-2005
ISBN: 0240516664
Learn the key skills you need with this practical and inspirational guide to all the fundamental principles of animation. With extended pieces on timing, acting and technical aspects, Chris Webster has created the vital learning tool to help you get the most out of your animation and develop the practical skills needed by both professionals and serious students alike.
The free CD-ROM includes more than 30 animations illustrating the techniques described throughout the book as well as examples of a professional Production Schedule, Budget and Production Chart - everything you need to get started!
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Character Animation in 3D
by: Steve Roberts
Publisher: Focal Press
264 Pages - Pub Date: 26-Jul-2004
ISBN: 0240516656
Based on 10 years of animation teaching experience, this comprehensive guide to key techniques will ensure your skills best fit the computer animation workplace. A complete understanding of the vital animation drawing skills will be achieved by learning the pitfalls in a 2D exercise then applying these skills when using 3D animation packages.
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Digital Animation Bible : Creating Professional Animation with Lightwave, Maya & Flash
by: George Avgerakis
Publisher: McGraw-Hill/TAB Electronics
330 Pages - Pub Date: 02-Oct-2003
ISBN: 0071414940
In the Digital Animation Bible, Videography and Digital Cinema magazine Contributing Editor George Avgerakis, a professional digital animator and videographer, gives you everything you need to get started, showing how any determined and creative reader can master this exciting new field by learning the fundamentals -- and getting comfortable with any of the three leading software packages that form the common language of contemporary digital animation.
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Animating Real-Time Game Characters
by: Paul Steed
Publisher: Charles River Media
392 Pages - Pub Date: 05-Dec-2002
ISBN: 1584502703
Learn the basics of what makes a great character model and gain new insights to the many issues facing the character animator. Using the tried and proven methods found in Animating Real-Time Game Characters, you'll quickly bring your character animation to the next level.
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Inspired 3D Character Animation
by: Kyle Clark
Publisher: Premier Press, Inc
248 Pages - Pub Date: 05-Aug-2002
ISBN: 1931841489
The art of creating animation is the ability to generate believable characters that have emotion and life. Regardless of your medium good animation comes from the application of solid fundamentals and an extensive body of knowledge. Inspired 3D Character Animation provides you with a comprehensive set of processes and procedures to animating characters in the digital environment. By taking a close look at the day to day activities and practices of veteran film, commercial, and game animators, readers are provided with a look into the processes necessary to implement these ideas into the world of 3D computer graphics software.
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3D Graphics & Animation (2nd Edition)
by: Mark Giambruno
Publisher: New Riders
640 Pages - Pub Date: 12-Jun-2002
ISBN: 0735712433
3d Graphics & Animations is the book to help readers break into the 3D marketplace. Learn from the experiences of working professionals as shared through insightful interviews.As a second edition, this book builds on the well-received segments of the first edition to cover the basics of 3D in general terms starting with
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The Animator's Survival Kit : A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators
by: Richard Williams
Publisher: Faber & Faber
352 Pages - Pub Date: 06-Feb-2002
ISBN: 0571202284
Animation is one of the hottest areas of filmmaking today -- and the master animator who bridges the old generation and the new is Richard Williams. During his more than forty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by Toy Story.
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Timing for Animation
by: Harold Whitaker, John Halas
Publisher: Focal Press
148 Pages - Pub Date: 01-Feb-2002
ISBN: 0240517148
Written by two professional animators, this text for students and professionals describes the principles of timing for hand drawn animation. Their approach is based on the idea that timing in animation is ultimately based on the laws of movement in nature. A sampling of topics includes rotating objects, timing an oscillating movement, and synchronizing animation to speech. Numerous drawn examples in b&w accompany the text.
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